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AR / VR Open Calls

Active opportunities for AR / VR artists — grants, residencies, and exhibitions.

11 active · refreshed daily

11 active listings tagged for AR / VR in research checklists and curator data. Medium tags reflect how programs describe eligible practices. Sign in to analyze your portfolio compatibility for AR / VR.

SIGGRAPH Asia Real-Time Live!COMPETITION

SIGGRAPH Asia Real-Time Live!

ACM SIGGRAPH

Elite live showcase of real-time innovations; immense industry exposure to a highly specialized, expert audience. Proves the robustness of an artist's code and real-time rendering capabilities in front of peers.

Aug 20, 2026No direct funding.Kuala Lumpur, Malaysia
83rd Venice International Film Festival: Immersive Projects SelectionCOMPETITION

83rd Venice International Film Festival: Immersive Projects Selection

La Biennale di Venezia

Official selection and physical exhibition on the dedicated Venice Immersive Island, unparalleled global prestige, networking, intense media exposure, and eligibility for the Venice Immersive Grand Prize, Special Jury Prize, and Achievement Prize.

Aug 7, 2026No direct fundingVenice, Italy
BEERS London Summer 2026 Exhibition Open CallEXHIBITION

BEERS London Summer 2026 Exhibition Open Call

BEERS London

Inclusion in a highly curated exhibition featuring approximately twelve participants at BEERS London's gallery space, access to the gallery's established collector network, and professional curatorial support.

Aug 1, 2026No direct fundingLondon, United Kingdom
Stuckeman School Immersive Environments Lab (IEL) Fellowship 2026–2027FELLOWSHIPFully Funded

Stuckeman School Immersive Environments Lab (IEL) Fellowship 2026–2027

Stuckeman School, Pennsylvania State University

Opportunities for teaching collaborations, exhibition placements, and direct, unfettered access to the cutting-edge hardware and interdisciplinary network of the Immersive Environments Lab.

Jul 31, 2026$20,000University Park, Pennsylvania, USA
Epic MegaGrants 2026 (Cycle 2)GRANTFully Funded

Epic MegaGrants 2026 (Cycle 2)

Epic Games

Non-dilutive capital support to accelerate the development, rendering, and deployment of real-time 3D projects, interactive media, and deeply immersive spatial experiences.

Sep 4, 2026Unspecified amountOnline (Worldwide)
CRASSH 25th Anniversary Exhibition: Knowledge in a Fractured WorldEXHIBITION

CRASSH 25th Anniversary Exhibition: Knowledge in a Fractured World

Centre for Research in the Arts, Social Sciences and Humanities (CRASSH), University of Cambridge

Full integration into a flagship interdisciplinary program, physical exhibition placement, and exposure to a high-footfall, intellectually rigorous public audience alongside elite international academic research.

Jul 31, 2026No direct fundingCambridge, United Kingdom
Production and Exploration Micro-Residencies (3rd Open Call 2026)RESIDENCYPartial Funding

Production and Exploration Micro-Residencies (3rd Open Call 2026)

Fundación ´ace para el Arte Contemporáneo (proyecto ´ace)

Private studio space, extensive access to both digital and traditional print media facilities, private housing, welcome and farewell communal meals, city transportation cards, insurance, and professional curatorial assistance.

Jul 31, 2026No direct fundingBuenos Aires, Argentina

FAQ

What counts as AR / VR here?

This includes programs that explicitly specify AR / VR as the main or one of the priority mediums, ranging from specialized contests to interdisciplinary open calls.

Are digital works or performance documentation accepted?

Yes, if they meet the specific submission rules. Our listing detail pages specify acceptable file formats and resolution requirements.

Do residencies provide specialized equipment for AR / VR?

Specialized residencies often offer equipped studios, print presses, darkrooms, labs, or technical assistance, which we highlight under facilities.

How do I demonstrate experience in AR / VR?

Provide a cohesive portfolio of 5-10 recent works, with descriptions detailing the concept, dimensions, and materials used.

Are there material grants specifically for AR / VR?

Yes. Production grants often allocate budget specifically for materials and producing new works, flagged in our database.